With the next generation of consoles peering from behind the corner, it’s hard to remember that the current generation of consoles will still have a great line-up in the future. see more
Video Games
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Top 5 most anticipated games for 2013
April 29, 2013 at 6:30 pm
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Teachings of: Batman Arkham City
“Batman: Arkham City” approached a different angle to Batman’s character in the most thought provoking Batman ending. see more
April 22, 2013 at 9:56 pm
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Makers of “Aliens: Colonial Marines” dished out lies to gamer community
“Aliens: Colonial Marines” cannot simply be written off as “just another bad game.” It represents something far more nefarious and deeply rooted in the video game industry. see more
April 14, 2013 at 7:00 pm
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‘Next-Gen’ consoles lack appeal
What is worrying most gamers is the lack of information on what these “next-gens” have to offer. see more
April 4, 2013 at 6:00 pm
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‘Tomb Raider’ finally joins the 21st century
The result is a surprising success that understands the series’ history. see more
March 6, 2013 at 6:14 pm
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Pre-ordered video games present problems
Buying a game is not so simple as ABC, as it is for films and books. see more
February 24, 2013 at 3:44 pm
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‘Crysis 3′ immerses gamer in the story of the ultimate hunter
“Crysis 3″ vigorously immerses the gamer into this role with astonishingly gorgeous graphics, near-perfect controls, respectable multiplayer mode and a well-paced, action-packed campaign that is backed by a surprisingly emotional story. see more
February 21, 2013 at 6:20 pm
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‘Dark Souls’ teaches patience, steadiness
While “The Elder Scrolls V: Skyrim” won my Game of the Year in 2011, there was another role-playing game I passed up that year for simply being too difficult. A game that was so unforgiving and tense, it has been dubbed one of the most difficult games of this console cycle. That game is “Dark Souls” developed by From Software and published by Namco Bandai.
I patiently waited for the price to decrease. I didn’t want to spend the full $60 on a game and stop playing, because I wouldn’t have been able to complete it. So I studied it and learned from the failures of others as I watched several different walkthroughs on YouTube. The preparation I did before playing “Dark Souls” was staggering and had not done for any other game before it. The game enticed me not with its difficulty, but with its unique dark fantasy art design and deep, rich hidden story. As a screenwriter in training, “Dark Souls” shows the player, rather than telling in cut scenes, a deep world that is ripe for exploration and discovery.
Then came the day where I owned “Dark Souls,” and it was unlike any other game I have ever played. Much like “XCOM: Enemy Unknown,” “Dark Souls” punishes foolish mistakes and hasty actions. One minute you’ll feel powerful slaying the weaker soldiers, and then you will come upon one of the many unique fights that “Dark Souls” has to offer. Even if I painted the most vivid picture of a dragon split in half with thousands of rows of teeth down the center or a half-woman/half spider that vomits lava, the image still wouldn’t register in your brain. “Seeing is believing” as the old adage goes. see more
February 19, 2013 at 6:00 pm
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Teachings of: XCOM: Enemy Unknown
The game reminded me that the world was at stake and you have to push forward through the hardships and losses. see more
February 11, 2013 at 6:14 pm
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Center for games examines future of video games
At The Center for Games and Impact at ASU, passionate undergraduate and graduate students are conversing about recent gaming news and upcoming games. see more
February 6, 2013 at 6:00 pm
