Eye Candy: "Fez" Review
Blindingly bright, a simple, highly pixelated fez falls from the heavens, landing gracefully (amid twinkles) atop a cute, white humanoid’s head.
Blindingly bright, a simple, highly pixelated fez falls from the heavens, landing gracefully (amid twinkles) atop a cute, white humanoid’s head.
In the second installment of her reviews of the games from "Indie Game: The Movie," Alex Dersch reviews the indie game "Braid."
As a follow-up to her review of "Indie Game: The Movie," Alex Dersch reviews "Super Meat Boy," an indie game featured in the film.
"Indie Game: The Movie" humanizes the underground world behind the creation of independent video games.
"Objectionable" or provocative content does not equate to "worthless."
Walking through the Phoenix Art Museum as I usually do on free admission days, something caught the corner of my eye - a series of three different video panels of people focusing solely on playing video games.
Next-generation consoles should offer an improvement over the previous models.
Beginning in the fall, the Certificate in Games & Impact will allow students of any major to use the game world to create change in reality.
"Aliens: Colonial Marines" cannot simply be written off as "just another bad game." It represents something far more nefarious and deeply rooted in the video game industry.
Horror can be a great way to explore every one of our anxieties and enrich our lives with new stories.
Video games are primarily played for fun. But even with all the fun and whimsical titles that are released, there comes along the occasional title that manages to weave in mature themes and characters along with the fun.
An option that many techies have taken advantage of (and you can too) is that they play classic videogames on their computers, smartphones and tablets.
Whether it’s a gaming journalist or commentator providing a sneak peek or gameplay exhibition or a fellow gamer just playing the game and engaging in various shenanigans, people who create video content related to video games form a large part of the gaming community.
Rather than allow our escalating expectations ruin the present, let's ask what we're avoiding by constantly hyping what's next.
Video games are an amazing means of storytelling.
One of the most beloved and influential horror games has made a triumphant return on Good Old Games.com, System Shock 2. Released on August 11, 1999, System Shock 2 was developed by Irrational Games and Looking Glass and published by Night Dive Studios.
The game reminded me that the world was at stake and you have to push forward through the hardships and losses.
Few things are more controversial than change, doubly so in the world of gaming. The latest game to raise hell, literally and figuratively is DMC: Devil May Cry.
There are rare instances when gaming commentators, journalists and critics hail a game as a “work of art” or perhaps as a “masterpiece.” The recently released Ni no Kuni: Wrath of the White Witch certainly seems to fit the bill, with a triumvirate of impressive names involved in its production.
I got together with a group of young game designers who participated in the Global Game Jam and talked with some of them about their experience working on such an interesting challenge.
This website uses cookies to make your experience better and easier. By using this website you consent to our use of cookies. For more information, please see our Cookie Policy.