Maroon and Gamer: This is the End, My Only Friend
It’s that time again, true believers. It’s been a wild ride for the second semester in a row that I’ve been writing for the State Press Magazine as the video game blogger.
It’s that time again, true believers. It’s been a wild ride for the second semester in a row that I’ve been writing for the State Press Magazine as the video game blogger.
Back when Mortal Kombat came out in 1992, the infamous head-rip with the spine dangling caused quite the stir for legislators across the country and they demanded a rating system for video games to inform potential buyers of its content.
Video game publishers and developers do everything they can to keep their game spinning in your disk drive.
Those who are familiar with my previous blogs should know that I am not the biggest fan of Capcom and Electronic Arts.
Back during the advent of the Sony PlayStation 2, it was a revolutionary concept to include a DVD player in a gaming machine.
That’s the question some publishers ask their customers and it’s a question that should not be asked in the first place.
Let’s be real here: A lot of games today involve the player shooting someone or something until it stops moving and then you move on to the next scenario and the process repeats.
It’s no surprise that games cost a lot of money to make, and oftentimes they rival films with regards to their budgets.
Disclaimer: I have not yet completed Mass Effect 3 but I will comment to the best of my ability from what I have heard from other players who have finished it.
Where exactly does your money go when you buy a game? Publishers make money when you purchase a game new, which in turn supports the game developer, but the used-game dollars goes to the site or retail store you purchased it from.
It’s beating a dead horse when I say that ideas are derivative of other ideas that came before them.
Alan Wake, developed by Remedy Entertainment and released in 2010 on the Xbox 360, told the story of a blocked writer who goes to the Pacific Northwest to re-acquire his creative muse.
I’ve never been one to advocate the presence of sports games. Annual iterations of football, soccer, golf and basketball video games have been, to me, somewhat innocuous in their releases but have never truly appealed to me.
A few months ago, I wrote about how high-profile games have had certain celebrity voice actors such as Liam Neeson and Burt Reynolds in Fallout 3 and Saint’s Row: The Third, respectively.
Superman has been in five films, a cartoon series, comic books and a live-action TV series and is set to be remade in 2013 by director Zach Snyder and producer Christopher Nolan.
I have done my very best to convey to my readers that the gaming industry is a serious endeavor. They shatter entertainment records and suck hours and hours of our free time so that we can be immersed in a world in ways that films and novels can’t provide.
Back when the gaming industry was in its infancy, only sprites and pixels made up the games’ characters and they were nothing more than a gun or moving object on a 2-D plane of existence.
The integration of toys and action figures is nothing new to the video game industry. But in this generation of games, the toy/action figure market has exploded.
How Lana Del Rey reacts to the mixed response of her “Saturday Night Live” performance and her new album ought to determine her stance in the music world.
Soccer may not dominate the U.S. like it does around the world but FIFA 12 is everywhere.
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